• Set-Rate Lerping (Resolved) | Unity Community

    var smoothaccelerate: float =Mathf.Abs( (TargetSpeed - ActualSpeed)/15); I'm assuming that 15 is your maximum speed. In this case, you multiply smootha...

    forum.unity3d.com/threads/set-rate-lerping-resolv...

  • unity - How to convert this physics2d raycast with ^ code to ph...

    RaycastHit2D maxSlopeHitLeft = Physics2D.Raycast (raycastOrigins.bottomLeft, Vector2.down, Mathf.Abs (moveAmount.y) + skinWidth, collisionMask); R...

    gamedev.stackexchange.com/questions/150334/...

  • Mathfx - Unify Community Wiki

    return lineStart + (Mathf.Clamp(closestPoint, 0.0f, Vector3.Magnitude(fullDirection)) * lineDirection); } //Bounce public static float Bounce(float x) { return ...

    wiki.unity3d.com/index.php/Mathfx

  • ShipControls - Unify Community Wiki

    { if (Mathf.Abs(thrust) 0.01F) { if (rigidbody.velocity.sqrMagnitude sqrdSpeedThresholdForDrag) rigidbody.drag = fastDrag; else rigidbody.drag = slowDrag; } el...

    wiki.unity3d.com/index.php?title=ShipControls

  • c# - Unity Mathf.Atan2 algorithm complexity - Game Developm...

    punt and return an arbitrary direction. if(Mathf.Approximately(absolutes.sqrMagnitude, 0f)) return directions[0]; Vector2 absolutes = new Vector2(Mathf.Abs...

    gamedev.stackexchange.com/questions/142699/...

  • unity3d - C# CS8025 Parsing Error - Stack Overflow

    Mathf.Abs((int)(activeTile.transform.position.x - objectToCheck.transform.position.x)); Mathf.Abs((int)(activeTile.transform.position.y - objectToCheck.tra...

    stackoverflow.com/questions/3639...

  • Box colliders and negative scales - Unity Answers

    Mathf.Abs, take the whatever the value is and make it positive This way even if the values generated a negative value it will still get accepted and transfo...

    answers.unity.com/questions/1228083/box-collid...

  • Unity - Scripting API: Mathf.Abs

    Mathf.Abs Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read eac...

    docs.unity3d.com/ScriptReference/Mathf.Abs.ht...

  • The variable has not been assigned - Unity Answers

    Mathf.Abs (moveHor)); float moveVert = Input.GetAxisRaw ( Vertical ); transform.Translate (0, moveVert * speed * Time.deltaTime, 0); anim.SetFloat ( ...

    answers.unity.com/questions/753707/the-variable...

  • Unity - Scripting API: Mathf

    A collection of common math functions. Static Properties Deg2Rad Degrees-to-radians... Abs Returns the absolute value of f. Acos Returns the arc-cosine o...

    docs.unity3d.com/ScriptReference/Mathf.html

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