• ### Increase Size of Plane due to head movemet | Unity Communit...

fCamPushIn = Mathf.Clamp(fCamPushIn, 0, DistanceRange) / DistanceRange; float fScale = 1 + (MaximumScaling - 1) * fCamPushIn; // APPLY SCALING t...

• ### Camera attached to head bone make the character able to wal...

rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); characterTransform.localEulerAngles= new Vector3(-rotationY, rotationX, 0); else if (axes == R...

• ### Finish level and match player transform with end goal. Unity - ...

velocityChange.x = Mathf.Clamp (velocityChange.x, -maxVelocityChange, maxVelocityChange); velocityChange.z = Mathf.Clamp (velocityChange.z, -maxVel...

stackoverflow.com/questions/4539...

• ### touch.fingerid touch not working - Stack Overflow

rotationX = Mathf.Clamp (rotationX, minimumX, maximumX); sensitivityY = main_fov; noisedeltaY += ((((Mathf.Sin (Time.time) * Random.Range (-10, 10) / 5f)...

stackoverflow.com/questions/4402...

• ### Impact Deformable - Arcadium Playware

public float CarDamage { get { // CarHullDeformed is the Impact Deformable component attached to the car object // Return calculated damage in 0..1 range r...

• ### My Brakes don't work - Unity Forum

wheelCollider.brakeTorque=Mathf.Clamp(Mathf.Abs(wheelCollider.rpm)* 8f, 100, 10000); which works well for a 1000Kg vehicle. Of course things like mass of...

• ### error CS0119: Expression denotes a `type', where a `variable', `...

distance) + target.position; } } static float ClampAngle (float angle, float min, float max) { if (angle -360) angle += 360; if (angle 360) angle -= 360; return ...

• ### 3DBuzz TP Camera ERRORS - Unity Forum

desiredDistance = Mathf.Clamp(Distance - Input.GetAxis( Mouse ScrollWheel ) * MouseWheelMouseSensitivity, DistanceMin, DistanceMax); void Calculate...

• ### Unity - Scripting API: Mathf

A collection of common math functions. Static Properties Deg2Rad Degrees-to-radians... Clamp Clamps the given value between the given minimum float and...

docs.unity3d.com/ScriptReference/Mathf.html

• ### BDArmory/ExplosionFX.cs at master · BahamutoD/BDArmor...

float distanceFactor = Mathf.Clamp01((sqrMaxDist - sqrDist) / sqrMaxDist); //parts Part part = rayHit.collider.GetComponentInParent Part (); if(part) { Ves...

github.com/BahamutoD/BDArmory/blob/ma...