• Increase Size of Plane due to head movemet | Unity Communit...

    fCamPushIn = Mathf.Clamp(fCamPushIn, 0, DistanceRange) / DistanceRange; float fScale = 1 + (MaximumScaling - 1) * fCamPushIn; // APPLY SCALING t...

    forum.unity3d.com/threads/increase-size-of-plane...

  • Camera attached to head bone make the character able to wal...

    rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); characterTransform.localEulerAngles= new Vector3(-rotationY, rotationX, 0); else if (axes == R...

    forum.unity3d.com/threads/camera-attached-to-h...

  • Finish level and match player transform with end goal. Unity - ...

    velocityChange.x = Mathf.Clamp (velocityChange.x, -maxVelocityChange, maxVelocityChange); velocityChange.z = Mathf.Clamp (velocityChange.z, -maxVel...

    stackoverflow.com/questions/4539...

  • touch.fingerid touch not working - Stack Overflow

    rotationX = Mathf.Clamp (rotationX, minimumX, maximumX); sensitivityY = main_fov; noisedeltaY += ((((Mathf.Sin (Time.time) * Random.Range (-10, 10) / 5f)...

    stackoverflow.com/questions/4402...

  • Impact Deformable - Arcadium Playware

    public float CarDamage { get { // CarHullDeformed is the Impact Deformable component attached to the car object // Return calculated damage in 0..1 range r...

    www.arcadiumplayware.com/home/impact-defor...

  • My Brakes don't work - Unity Forum

    wheelCollider.brakeTorque=Mathf.Clamp(Mathf.Abs(wheelCollider.rpm)* 8f, 100, 10000); which works well for a 1000Kg vehicle. Of course things like mass of...

    forum.unity.com/threads/my-brakes-dont-work.41...

  • error CS0119: Expression denotes a `type', where a `variable', `...

    distance) + target.position; } } static float ClampAngle (float angle, float min, float max) { if (angle -360) angle += 360; if (angle 360) angle -= 360; return ...

    answers.unity.com/questions/438740/error-cs011...

  • 3DBuzz TP Camera ERRORS - Unity Forum

    desiredDistance = Mathf.Clamp(Distance - Input.GetAxis( Mouse ScrollWheel ) * MouseWheelMouseSensitivity, DistanceMin, DistanceMax); void Calculate...

    forum.unity.com/threads/3dbuzz-tp-camera-error...

  • Unity - Scripting API: Mathf

    A collection of common math functions. Static Properties Deg2Rad Degrees-to-radians... Clamp Clamps the given value between the given minimum float and...

    docs.unity3d.com/ScriptReference/Mathf.html

  • BDArmory/ExplosionFX.cs at master · BahamutoD/BDArmor...

    float distanceFactor = Mathf.Clamp01((sqrMaxDist - sqrDist) / sqrMaxDist); //parts Part part = rayHit.collider.GetComponentInParent Part (); if(part) { Ves...

    github.com/BahamutoD/BDArmory/blob/ma...

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