• ### Unity - Scripting API: Mathf.Clamp

// Mathf.Clampexample. // // Animate a cube along the x-axis using a sine wave. // Let the minimum and maximum positions on the x-axis // be changed. Th...

docs.unity3d.com/ScriptReference/Mathf.Clamp....

• ### mathf.clamp - Unity Answers

{ var yAxisMove : float = Input.GetAxis( Mouse Y )*5; ytargetRotation+=-yAxisMove; ytargetRotation=ytargetRotation % 360; ytargetRotation=Mathf.Clamp...

• ### Unity Script Reference – Mathf.Clamp

transform.position = Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0) static function Clamp (value : int, min : int, max : int) : int Description Clamps value b...

docs.unity3d.com/410/Documentation/ScriptRefe...

• ### Mathf.Clamp01 always return 1 - Unity Forum

At first time ZerotoOne() is called, value of i gradually increases from 0 to 1. However, i will always be 1 after that. Is it possible to reset Mathf.Clamp01() to st...

• ### mathf.clamp and temp variables stuck!!!! - Unity Forum

right = Mathf.Clamp(right,-180,180); headrot.eulerAngles = new Vector3 (0.0f,right,0.0f); } } } andez, © 2021 Unity Technologies Unity , Unity logos, and oth...

• ### Mathfx - Unify Community Wiki

{ value = Mathf.Clamp01(value); value = (Mathf.Sin(value * Mathf.PI * (0.2f + 2.5f * value * value * value)) * Mathf.Pow(1f - value, 2.2f) + value) * (1f + (1.2f * (1f -...

wiki.unity3d.com/index.php/Mathfx

• ### c# - Mathf.Clamp Function distorts the object size - Stack Ove...

Player.GetComponent Rigidbody ().position=new Vector3 ( Mathf.Clamp(Player.GetComponent Rigidbody ().position.x, boundary.xMin, boundary.xMax), 0.0f,...

stackoverflow.com/questions/4642...

• ### MeshMorpher - Unify Community Wiki

floor = Mathf.Clamp(floor, 0, m_Meshes.Length - 2); var fraction : float = t - floor; fraction = Mathf.Clamp(t - floor, 0.0, 1.0); SetComplexMorph (floor, floor + 1,...

wiki.unity3d.com/index.php?title=MeshMorpher

• ### c# - Something similar to Mathf.Clamp-functions? - Stack Over...

Vector2 pos = rigidbody2D.transform.position; pos.x = Mathf.Clamp (pos.x, 19.5f, 24); pos.y = Mathf.Clamp (pos.y, 3.3f, 6); rigidbody2D.transform.position ...

stackoverflow.com/questions/2361...

• ### Smooth mouse look - Unity Answers

static function ClampAngle (angle : float, min : float, max : float) { if (angle -360) angle += 360; if (angle 360) angle -= 360; return Mathf.Clamp (angle, min, m...