• c# - Why doesn't this example of Mathf.Clamp work? - Stack ...

    Mathf.Clamp(buttonPercent += (0.5f * Time.deltaTime), 0, 1.0f); This causes my number to increase past 1. I know a simple way would be to do som...

    stackoverflow.com/questions/4070...

  • c# - Mathf.Clamp Function distorts the object size - Stack Ove...

    Player.GetComponent Rigidbody ().position=new Vector3 ( Mathf.Clamp(Player.GetComponent Rigidbody ().position.x, boundary.xMin, boundary.xMax), 0.0f,...

    stackoverflow.com/questions/4642...

  • Unity Script Reference – Mathf.Clamp

    transform.position = Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0) static function Clamp (value : int, min : int, max : int) : int Description Clamps value b...

    docs.unity3d.com/410/Documentation/ScriptRefe...

  • MeshMorpher - Unify Community Wiki

    floor = Mathf.Clamp(floor, 0, m_Meshes.Length - 2); var fraction : float = t - floor; fraction = Mathf.Clamp(t - floor, 0.0, 1.0); SetComplexMorph (floor, floor + 1,...

    wiki.unity3d.com/index.php?title=MeshMorpher

  • mathf.clamp - Unity Answers

    { var yAxisMove : float = Input.GetAxis( Mouse Y )*5; ytargetRotation+=-yAxisMove; ytargetRotation=ytargetRotation % 360; ytargetRotation=Mathf.Clamp...

    answers.unity.com/questions/143505/mathfclam...

  • Mathf.Clamp01 always return 1 - Unity Forum

    At first time ZerotoOne() is called, value of i gradually increases from 0 to 1. However, i will always be 1 after that. Is it possible to reset Mathf.Clamp01() to st...

    forum.unity.com/threads/mathf-clamp01-always-r...

  • Unity - Scripting API: Mathf.Clamp

    // Mathf.Clampexample. // // Animate a cube along the x-axis using a sine wave. // Let the minimum and maximum positions on the x-axis // be changed. Th...

    docs.unity3d.com/ScriptReference/Mathf.Clamp....

  • How do I make the camera zoom in and out with the mouse w...

    function Update () { var fov: float = Camera.main.fieldOfView; fov += Input.GetAxis( Mouse ScrollWheel ) * sensitivity; fov = Mathf.Clamp(fov, minFov, maxFov)...

    answers.unity.com/questions/218347/how-do-i-m...

  • Unity - Scripting API: SerializedObject

    void OnValidate() { m_PhaseShift = Mathf.Clamp01(m_PhaseShift); } } The following example script defines a custom Editorfor SineAnimation that adds a bu...

    docs.unity3d.com/ScriptReference/SerializedObj...

  • SmoothDamp problem? - Unity Forum

    //x=Mathf.Clamp(x, -80, 80); //transform.localEulerAngles.y=x; transform.localEulerAngles.z=0; } Now, having a look at the concept from a MouseOrbit stan...

    forum.unity.com/threads/smoothdamp-problem.9...

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