• ### Global fog change colour? | Unity Community

float invDiff = Mathf.Abs(diff) 0.0001f ? 1.0f / diff : 0.0f; sceneParams.x = sceneDensity * 1.2011224087f; // density / sqrt(ln(2)), used by Exp2 fog mode scen...

• ### How can i make equal spaces between the squad members in...

{ float ang = Random.value * 360; Vector3 pos; pos.x = center.x + radius * Mathf.Sin(ang * Mathf.Deg2Rad); pos.z = center.z + radius * Mathf.Cos(ang * ...

stackoverflow.com/questions/4607...

• ### Why when instantiating objects they are in the air and not on g...

{ float ang = Random.value * 360; Vector3 pos; pos.x = center.x + radius * Mathf.Sin(ang * Mathf.Deg2Rad); pos.z = center.z + radius * Mathf.Cos(ang * ...

stackoverflow.com/questions/4606...

• ### c# - Unity Mathf.Atan2 algorithm complexity - Game Developm...

// Use constant tangent ratios that will be pre-computed, so there's no runtime trig. int IndexInSegment(float a) { if(a Mathf.Tan(Mathf.Deg2Rad * 1f * 180f/16f) ...

gamedev.stackexchange.com/questions/142699/...

• ### Unity - Scripting API: Vector2.Vector2

public class ExampleScene : MonoBehaviour{ void Start() { float degrees = 45.0f; float radians = degrees * Mathf.Deg2Rad; Vector2vec2 = new Vector2(Math...

docs.unity3d.com/ScriptReference/Vector2-ctor.h...

• ### Trig Question - Unity Forum

x = (sideLength *.5) * /Mathf.Cos(angle * Mathf.Deg2Rad) / Mathf.Sin(angle * Mathf.Deg2Rad) Hopes this provides help for the time being. But hopefully some...

• ### c# - 'CrossPlatformInputManager' does not exist in the current ...

the input directly controls the roll of the aeroplane. float intendedRollAngle = roll*maxRollAngle*Mathf.Deg2Rad; float intendedPitchAngle = pitch*maxPitchAn...

stackoverflow.com/questions/3538...

• ### Radar - Unify Community Wiki

given the angle deltay bX=dist*Mathf.Cos(deltay * Mathf.Deg2Rad); bY=dist*Mathf.Sin(deltay * Mathf.Deg2Rad); bX=bX*mapScale; // scales down the x-coor...

• ### Unity - Scripting API: Mathf.Deg2Rad

Mathf.Deg2Rad Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read...

docs.unity3d.com/ScriptReference/Mathf.Deg2Ra...

• ### Mathf.Sin() & Mathf.Cos() - Unity Answers

tmp1 = 90 * Mathf.Deg2Rad; //response : 1.570769 correct! tmp2 = Mathf.Cos(tmp1); //-4.371139E-08 print(Mathf.Rad2Deg * tmp2 );//-2.504478E-06 MathF...