• ### Mathf.Lerp | Unity Community

Nope, see the docs. Lerp is a simple math function (specifically, (1 - c)*b + c*a, where c is clamped between 0 and 1) that returns a value immediately; it do...

forum.unity3d.com>Forums

• ### Equivalent to Lerp or SmoothStep but with custom curves? | U...

Then instead of... Mathf.Lerp( foo, bar, t ); ...call... myCurve.Evaluate( t ); edit: if you edit the curve to lie within a 0..1 range, you can do whatever you want to...

• ### What's the difference between Mathf.Lerp and Mathf.SmoothD...

Mathf.Approximately(HUDCanvasGroup.alpha, alphaValue)) { HUDCanvasGroup.alpha = Mathf.SmoothDamp(HUDCanvasGroup.alpha, alphaValue, ref v...

gamedev.stackexchange.com/questions/116272/...

• ### Mathfx - Unify Community Wiki

using UnityEngine; public sealed class Mathfx { //Ease in out public static float Hermite(float start, float end, float value) { return Mathf.Lerp(start, end, value *...

wiki.unity3d.com/index.php/Mathfx

• ### c# - Unity3D Switching Camera Modes - Orbit to FreeCam Ju...

rotationX = Mathf.Lerp(rotationX, 0f, 0.1f); rotationY = Mathf.Lerp(rotationY, 0f, 0.1f); } else { rotationX = Input.GetAxis( Mouse X ) * RotateAmount; rotationY ...

stackoverflow.com/questions/4351...

• ### c# - Fading in/out GameObject - Stack Overflow

If you want it to fade in, change Mathf.Lerp(1, 0, counter / duration); to Mathf.Lerp(0, 1, counter / duration); which will make the alpha go from 0 to 1 over-time...

stackoverflow.com/questions/4493...

• ### Lerp Text alpha based on distance between 2 objects - ...

float tmp = maxDistance/distance; tmp = 1/tmp; Color lerpColor = text.color; lerpColor.a = Mathf.Lerp(1, 0, tmp); text.color = lerpColor; If there are still iss...

stackoverflow.com/questions/4739...

• ### HSBColor - Unify Community Wiki

else{ // works around bug with LerpAngle float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t); while (angle 0f) angle += 360f; while (angle 360f) angle -= 36...

wiki.unity3d.com/index.php?title=HSBColor

• ### Unity - Scripting API: Mathf.Lerp

Mathf.Lerp Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read eac...

docs.unity3d.com/ScriptReference/Mathf.Lerp.ht...

• ### SmoothDamp problem? - Unity Forum

Time.timeScale=Mathf.Lerp(Time.timeScale, timeScale, 4 * Time.deltaTime); } function LookAround() { var x = Input.GetAxis ( Mouse X ); var y = -Input.GetA...